Denmark’s Gaming Industry Shows Continuing Signs of Improvement in Q2
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Posted on: September 14, 2022, 07:46h.
Last updated on: September 14, 2022, 07:46h.
The Danish gaming industry has been productive this year, with April recording revenue of around DKK609 million (US$85.3 million). That was the highest single-month mark of 2022 and also a hint at what was to come for the rest of the quarter.
By the time Q2 came to a close, gambling revenue increased by 7.4% compared to Q2 of last year, reaching DKK1.69 billion (US$230.6 million). This was the result of improved performances at the country’s land-based venues, as online gambling took a hit.
The results show considerable growth, but also have to be taken into context. A year ago, Denmark’s casinos were still closed for part of Q2. As a result, with a full quarter of gambling available, the figure would logically be greater.
Triple-Digit Growth
Denmark’s gaming regulator, Spillemyndigheden, reported that the land-based casino segment saw a year-on-year improvement of 163.4%. The total was DKK97 million (US$13.03 million), with the separate slot market adding DKK319 million (US$42.9 million), or 95.4%. Denmark allows slots in casinos, as well as arcades and restaurants.
Sports betting revenue dropped in Q2, losing 14.1% compared to last year. The total was DKK565 million (US$75.99 million), but the start of the sports season, including NFL and soccer, will see the figure rebound.
Comparatively, the quarter’s sports betting revenue was only a little more than what Denmark saw in April. That month, the figure was DKK222 million (US$29.86 million).
Online gambling remained the moneymaker for Denmark, although it dropped slightly. The Q2 revenue for the segment was DKK708 million (US$95.22 million), a 1% year-on-year dip.
The performance for the quarter follows a successful Q1. Earlier this year, Spillemyndigheden stated that the gaming revenue for the period was DKK1.57 billion (US$211.16 million).
The return of land-based gambling options also drove this improvement. If the trend continues, the third quarter will be even better than the previous two.
Industry Continues to Evolve
The regulator also pointed out that its Register of Voluntarily Excluded Players (ROFUS, for its Danish acronym) now holds around 33,648 names. That’s about 3,000 more than it had at the beginning of the year.
However, ROFUS suffered a technical glitch recently that might skew the numbers. Spillemyndigheden reported last month that an error led to the disappearance of names from the list, as well as incorrect data being displayed. The issue reportedly affected around 1,300 names.
Denmark is making it more difficult for sports bettors to place wagers. New rules, such as having to show an ID, will ensure greater oversight of the segment. However, it’s unlikely that this will impact revenue.
Tax Minister Jeppe Bruus wants to ban actors and athletes in gaming ads. He asserts that the well-known faces are common for the promotion of gambling, but that it presents the wrong image.
The proposal will appear in a legislative session today. There is also a measure to ban gambling ads during sporting events and 15 minutes before and after an event.
It’s a switch from where the country was two years ago. In 2020, then-Tax Minister Morten Bødskov stated that a complete ban on advertising would make it more difficult to help gambling addicts. He asserted that they would start using black market platforms, which regulators can’t control.
According to a report from the Ministry of Health and the Elderly, approximately 10,000 Danes suffer from gambling addiction. Most are young men who bet on sports.
At the same time, a calculation from Kantar Gallup Adfacts showed that the number of betting ads on TV and radio has almost quadrupled since 2014. Despite a decrease in gambling activity during COVID-19, in 2020, an average of 1,187 advertisements appeared every single day.
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